rules to play ultimate frisbee

Start of Play
1. To begin play the ultimate players from each team line up on their end zones and the defense team pulls throws the disc to the other team as a kick off. Pulls are long throws, and they are thrown in efforts of giving the offensive team poor field position and a chance for the defense to get down the field soon enough to stop advances. Teams consist of 7 players each. .....
Movement of the Disc
2. The disc may be moved in any direction by completing a pass to a teammate. After catching a pass, a player is required to come to a stop as quickly as possible, and then can only move their non pivot foot. .....
Scoring
3. A point is scored when a player catches a pass in the end zone his team is attacking. .....
Change of Possession
4. An incomplete pass results in a change of possession. When this happens the defense immediately becomes the offense and gains possession of the disc where it comes to a stop on the field of play, or where it first traveled out of bounds. Play does not stop because of a turnover. .....
Reasons for Turnovers
5. Throw away the thrower misses his target and the disc falls to the ground. Drop the receiver is not able to catch the disc. Block a defender deflects the disc in mid flight, causing it to hit the ground. Interception a defender catches a disc thrown by the offense. Out of bounds the disc lands out of bounds, hits an object out of bounds or is caught by a player who lands out of bounds or leaps from outside the playing field. Stall a player .....
Fouls
6. Fairway throws must be made from directly behind the lie. A run up and normal follow through, after release, is allowed, unless the lie is within 10 meters of the target. Any shot within 10 meters of the target requires that the player. .....
Substitutions
7. Teams are allowed to substitute players after a point is scored or for an injured player after an injury time out. In the case of an injury substitution, the opposing team is allowed to make a substitution for a non injured player. .....
Refereeing
8. Players are responsible for foul and line calls. Players resolve their own disputes. This creates a spirit of honesty and respect on the playing field. It is the duty of the player who committed the foul to speak up and admit his infraction. Occasionally, official observers are used to aid players in refereeing, known as observers. .....
Strategies
9. Teams employ many different offensive strategies with different goals. Most basic strategies are an attempt to create open lanes on the field for the exchange of the disc between the thrower and the receiver. Organized teams assign positions to the players based on their specific strengths. Designated throwers are called handlers and designated receivers are called cutters. The amount of autonomy or overlap between these positions depends on the .....
Spirit of the Game
10. Ultimate is known for its Spirit of the Game, often abbreviated SOTG. Ultimates self officiated nature demands a strong spirit of sportsmanship and respect. .....
Safety first
11. Never throw when players or park users are within range. Always give park users the right of way. Be aware of your surroundings and environment. .....
Tee throws
12. Each hole begins with a tee throw. Tee throws must be completed within or behind the designated tee area. .....
Lie
13. The lie is the spot where the players previous throw has landed. Mark lie with a mini disc or turn over the thrown disc, directly towards the hole or designated fairway. The players subsequent throw is made from directly behind the marked lie. .....
Throwing order
14. The player with the least amount of strokes on the previous hole is the first to tee off on the next hole. After teeing off, the player whose disc is farthest from the hole always throws first. .....
Fairway throws
15. Fairway throws must be made from directly behind the lie. A run up and normal follow through, after release, is allowed, unless the lie is within 10 meters of the target. Any shot within 10 meters of the target requires that the player not move past the lie until the disc is at rest. .....
Dogleg
16. A dogleg is one or more designated trees or poles in the fairway that must be passed as indicated by arrows. Until the dogleg is passed the closest foot to the dogleg must be on the lie when the disc is released. .....
Completion of hole
17. A disc that comes to rest in the Disc Pole Hole basket or chains constitutes successful completion of that hole. .....
Unplayable lie
18. Any disc that comes to rest above the ground is considered an unplayable lie. The disc must be thrown from the lie on the ground, directly underneath the unplayable lie, relocated to avoid damage to the vegetation. .....
Out of bounds
19. If any area of O.B. is visible between the disc and O.B. line, then the disc is considered O.B. A throw that lands out of bounds, must be played from a point 3 feet in bounds from where the disc went out of bounds. Permanent water hazards and public roads are always out of bounds. .....
Penalties
20. Recreational players will not be penalized for rule infractions. Other players will keep you honest. .....
The field
21. A rectangular shape with endzones at each end. A regulation field is 64m by 37m, with endzones 18m deep. .....
Initiate play
22. Each point begins with both teams lining up on the front of their respective endzone line. The defense throws pulls the disc to the offense. A regulation game has seven players per team. .....
Non contact
23. No physical contact is allowed between players. Picks and screens are also prohibited. A foul occurs when contact is made. .....
Find a suitable playing field
24. To play ultimate Frisbee, youll need a bit of room to spread out. Traditionally played on soccer or football fields, ultimate Frisbee can be played in any open field thats at least 70 yards by 40 yards, with marked off end zones at each end, where points are scored. In regulation Ultimate Frisbee, the end zones are 20 yards deep.Work with the space you have. If youre playing in a backyard, dont worry about measuring it off. Just set up two end zo .....
Divide into two teams
25. Ultimate Frisbee is a team sport that will require at least a handful of players on each side to play. Split up your group of friends into two evenly divided teams.The absolute minimum of players would be four two per team but that would be a challenging game. Its usually best with between five and seven players, per side.Regulation Ultimate Frisbee teams have seven players on each side, though the roster can include as many players as you want. .....
Play with the correct kind of disc
26. You can play Ultimate Frisbee with any kind of Frisbee, though its typically easier and more recommended to play with a slightly heavier version of the classic recreational disc. This makes controlling your passes and your distance a lot easier than with a basic beach Frisbee.175 gram Frisbees are recommended for playing Ultimate Frisbee, which are widely available at sporting goods stores. The Discraft Ultra Star 175 is the official playing disc .....
Learn how play is advanced
27. As in soccer, American football, lacrosse, or other goal based sports, each team has one end zone that theyre defending and will attempt to score in their opponents end zone. The object of the game is to move the Frisbee down the field by completing passes to your teammates.The player in possession of the Frisbee may not move and must not hold the Frisbee for longer than 10 seconds. The rest of the players will move around the field and attempt t .....
Find a league in your area to learn more
28. It can be hard to find enough people who know how to play informally, and get a regular game going. For this reason, the best way to learn the strategies, techniques, and enjoy playing Ultimate Frisbee is to find a league in your area in which youll be able to learn the ropes and have fun making new friends. You can find pick up games in your area here. .....
Coin toss
29. After dividing into two even teams and going over the basic rules, pick which team will start with possession. This can be done by tossing a coin, flipping the Frisbee, or using some other method of your choice, then launching the disc to start play.The opposing team will stand at their end zone and pull the disc to the other team, essentially tossing it in the air for someone to grab, much as a ball is kicked off in American football. This will .....
Score points with complete passes
30. A point is scored by completing a pass into the opponents end zone territory. Upon scoring a point, the possession of the disc changes to the team that was scored upon. The team in possession of the Frisbee will be trying to score and the other team will be trying to disrupt play and get possession of the Frisbee, so they may score.A point is scored when a player passes the Frisbee to another player who is standing in the end zone, and that playe .....
Never contact opposing players
31. Psychically contacting players on the opposing team is illegal. Picks, screens, and other disruptive plays are not allowed in Ultimate Frisbee. Its important for defenders to be disruptive and guard the other team, much as in basketball, but without actually coming into contact.It is up to the defender guarding the player in possession of the Frisbee to count to 10, usually aloud. It is this defenders job to police 10 second infractions. .....
Play to 15 points
32. Typically, a game of Ultimate Frisbee ends when one team scores 15 points, though you can amend this rule to fit your time constraints and your desires for the game. Typically, a game to 15 can take as long as an hour and a half, so you might want to play to seven or 10, if you dont have that long. .....
Police yourselves
33. Ultimate Frisbee is uniquely anarchic. Even in regulation play, no referees or line judges are used to govern play. Fouls, points, and disputes are resolved on field by the two teams. Ultimate Frisbee requires honesty and goodwill, making it a game of trust and fun.Sometimes an observer is used to offer some objective party, uncommitted to each side, who may be used for procedural details, such as keeping track of the time. .....
Make quick passes
34. The difference between teams that are good at Ultimate Frisbee and teams that are just playing is in the speed of the passes. Practice making quick, crisp, accurate passes with your teammates and moving quickly down the field to keep the defense off balance. Though the player in possession has 10 seconds to hold onto the Frisbee, it should be a rarity that a player holds the Frisbee for longer than five.Dont worry about making hail mary passes th .....
Dont rush it
35. Unless you see a great opportunity, you dont need to charge down the field as soon as you grab the Frisbee. Focus on making high probability passes and controlling the possession of the disc, not in scoring immediately. If youve got the Frisbee, possess it. Make crisp and accurate passes and move down the field gradually, gaining territory.Like in soccer, you can move in any direction when youve got possession of the disc. If you need to make a f .....
Move to open space
36. When youre not in possession of the Frisbee, you need to be constantly moving into open space, looking to get open. Spread out. Make cuts, juke out your defenders, and hustle, hustle, hustle. Learn to make crossing patterns in your cuts, taking short routes across the path of the player in possession of the disc, rather than moving parallel. This will result in higher probability passes and help you control the disc. It gives the player in posses .....
Practice pattern routes
37. Like in basketball, soccer, or almost any team sport, its important to have a few plays drawn up, especially when you get into scoring pattern. Whether you want to give them fancy names Flying V on one, on one! or just run them on the down low, moving the offense in pre drawn patterns is a good way to juke out the defense and stay ahead of the game.If the player in possession knows what kind of route youre likely to run, the passes can go to open .....
Mark up player to player on defense
38. When youre playing defense, the best way to mark up is usually man to man, by marking up on one player for the whole game and sticking to them like glue. Defense should be played much as a combination of basketball and football, using your arms to disrupt the shots of the player youre guarding and trying to pick off passes.Defenders need to give the offensive player a bubble, at least a yard around the point of possession. You cant get in close e .....
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