rules to play hot air ballooning

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Landing

Rules to play Hot Air Ballooning

Landing

Most pilots try to perform as smooth a landing as possible. This becomes difficult if the air at ground level is moving at more than 5 mph (2.2 m/s) or so. If the balloon is moving at this speed or more when it contacts the ground, the basket (which usually does not have wheels of any kind on the bottom) may drag for a bit or even tip over. Even the presence of ground crew may not help much. The combined weight (for an average passenger carrying system as calculated above) can easily exceed the weight of a large automobile. (It is best not to be on the downwind side of a landing balloon to avoid being pinned between it and a hard place.) Pilots can improve the situation by landing in a spot protected from the wind, such as behind a line of trees or in a small valley.

Once the balloon has landed, the envelope is deflated and detached from the basket. The envelope is then packed into its carrying bag. The burner and the basket may be separated and all components are packed into the retrieve vehicle.


Chase
Versatility
Tethering
Flight
Night flight
Temperature
Flexibility
Level flight
Competition
Eligibility
Weather sources we use
Set up
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