rules to play beach volleyball

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Rules to play Beach Volleyball

21. Contact with the net or posts
It is a fault for a player or a players clothing to touch any part of the net. Exceptions are: Incidental contact of the net by a players hair If a players hat, visor or glasses fall off during play and then contacts the net When a ball is driven into the net or the wind blows the net and causes the net to touch a player, no fault is committed. Once a player has contacted the ball, the player may touch the posts, ropes or any other object outside the total length of the net, provided that it does not interfere with play.
22. Service
DEFINITION

The service (or serve) is the act of putting the ball into play by the serving player in the service zone.

SERVICE ORDER

If the serving team wins the rally or a replay is directed, the player who served the previous rally serves again. If the serving team loses the rally, the next server on the receiving team serves the ball. If a player is discovered serving out of order, that player continues to serve with no loss of points. The opposing team remains in their service order, but the offending team will reverse their original order of service to ensure that no player will serve three consecutive terms of service. Excessive misuse of this privilege is unsportsmanlike conduct. AUTHORIZATION OF SERVICE

It is the responsibility of the server to assure that both teams are ready for service. A player on the receiving team may stop play when not ready for a service as long as no attempt to play the ball is made. In this case, the rally is canceled and replayed. Misuse of this privilege is unsportsmanlike conduct. EXECUTION OF SERVICE

The server may move freely behind the end line. At the moment of the service or take off for service, the server must not touch the ground outside the service zone. The players foot may not go under a boundary line. After the service contact, the player may land on the court or outside the service zone. The server contacts the ball with one hand or any part of the arm after clearly tossing or releasing the ball and before the ball touches the playing surface. SERVICE ATTEMPT

If the server releases the ball for service but does not attempt to complete the service motion, the referee will cancel the rally and direct a replay. A player may only receive one such replay during any one term of service. SCREENING

The servers teammates must not prevent the opponents, through screening, from seeing the server or the path of the ball. On an opponent

23. Attack hit
DEFINITION

All actions to direct the ball towards the opponents playing area, except in the act of serving and blocking, are considered to be attack hits. An attack hit is completed the moment the ball completely crosses the vertical plane of the net or is touched by a blocker. A player may contact an attack hit at any height, provided that contact with the ball is made within the players own playing space. (6 back row or R male) If a player contacts the ball completely above the height of the net, and the players foot is touching or has last touched the ground on or in front of the attack line, the attack hit must have an upward trajectory. ATTACK HIT FAULTS

It is a fault when a player completes an attack hit on the opponent

24. Block
DEFINITION

Blocking is the action of player(s) close to the net to deflect the ball coming from the opponent by reaching above the height of the net. HITS BY THE BLOCKER

The first hit after the block may be executed by any player,including the player who touched the ball at the block. BLOCK WITHIN THE OPPONENTS SPACE

In blocking, the player may place his/her hands and arms beyond the net provided that action does not interfere with the opponents play. The player is not permitted to touch the ball beyond the net until the opponent has made an attack hit. BLOCKING CONTACT

A blocking contact is not counted as a team hit. The blocking team will have three hits after a blocking contact. Consecutive, quick and continuous contacts may occur by one or more blockers, provided that these contacts are made during one blocking action. (2,3,4) There are no restrictions on which players may participate in a block. (6) Back row players may not participate in a block. (R) Male players may not participate in a block. When a ball is blocked back into an attacking player, the attacker is not considered to be a blocker. Therefore, that contact counts as the first of the teams three hits.

25. Time outs
A time out is a regular game interruption. It lasts for 30 seconds. Each team is entitled to a maximum of four time outs per game. Successive time outs may be requested without resumption of the game.
26. Delays to the game
A delay is an improper action of a team that defers resumption of the game and includes: Prolonging time outs, after having been instructed to resume the game; Repeating an improper request in the same game.
27. Injury
If an injury occurs as the result of a fault or does not affect the outcome of the rally, the rally counts. Otherwise, the rally is immediately canceled and replayed. When no legal or abnormal substitute is available, an injured player is given a five minute injury time out. This will not be granted more than twice for the same player in one game.
28. External interference
If external interference does not affect the outcome of play, the rally counts. Otherwise, the rally is immediately canceled and replayed. A shouted warning (such as Ball on!) is sufficient to affect the outcome of play, provided that a player had a chance to make a legal play of the ball. Misuse of this privilege is unsportsmanlike conduct.
29. Court switches
Court switches are team exchanges of playing courts which occur at specified times during a game: 15 point games, when the total number of points is a multiple of five. 11 point games, when the total number of points is a multiple of four. 7 point games, when the total number of points is a multiple of two.
30. Refereeing corps and procedures
PROCEDURES Hand signals are used to start a rally and voice commands used in all other situations. When used, whistles halt play, authorize service or accept or deny a request.The first referee authorizes service by giving the signal for service which begins the rally. The first referee halts play to end a rally provided that he/she is sure that a fault has been committed and has identified its nature.


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